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Archive for August, 2011

 
Wednesday, August 31st, 2011

The New Psp-3000 Reviewed – is it Worth Getting?

  

At first glance, it would be very difficult to tell apart the PSP- 3000 from the PSP-2000 Slim. But a closer look would reveal some minor changes that Sony has made to the PSP-3000′s exterior. The metal ring that is on the back of the PSP-2000 and the earlier PSP has now been replaced with a smaller chrome ring. Sony has also rearranged the location of both the Playstation logo and the Sony logo. The Playstation logo is now on the home button, while the Sony logo has been moved from the upper left to the upper right of the PSP-3000′s face.

The most noticeable upgrade that has been added to the PSP-3000 is an improved LCD screen. The LCD screen is the same size as that of previous PSP versions (4.3 inch). The screen now has higher contrast and a wider color gamut. It also comes with an anti-reflective coating. The new screen upgrade delivers a better and richer array of color when playing games or viewing different content.

The screen color was compared to that of the PSP-2000, by reviewers at gamespot.com (who were the first to review the PSP-3000). It is quite evident in the review images posted on gamespot.com, that the PSP-3000 screen color was much sharper and brighter than the PSP-2000′s. The new anti-reflective coating makes visibility much better in sun light and other well-lit settings.

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A new built-in microphone has also been added to the PSP-3000. This new integrated microphone makes it easier to communicate through Skype and other compatible voice call networks, but will require Wi-Fi connection in order to work. The built-in microphone is also great for using with voice communication games.

Last but not least… Sony has also improved the video-out socket to make the PSP-3000 compatible with non-progressive TVs – which are televisions without HD capability. So if you don’t own an HD-TV set, but want to connect your PSP to your TV… PSP-3000 will make that possible.

As Stated by Sony in their press release: The PSP-3000 will be made available in two new vibrant colors in addition to the traditional “Piano Black”. The first version will be available in “Mystic Silver” when it goes on sale worldwide October 14, while the second new color – “Pearl White” will be available at a later date. The PSP-3000 will be priced at 9 when it goes on sale as reported by Gamespot.com.

With only a few new features added…is it really worthwhile to migrate from your current PSP to PSP-3000? If all you’re looking forward to – is a nicer, more vibrant screen display or the ability to connect your PSP to regular TV without HDTV capability… then you really should go for PSP-3000.

Apart from that, there really isn’t much of a reason switch to the new PSP-3000, especially if you already have a PSP-2000. The PSP-3000 is just a slight upgrade to the PSP-2000 Slim and supports the same games as all previous versions of the PSP.

http://tvtelevisions.co.uk/

Check out the first trailer for the upcoming zombie hunter slasher, Lollipop Chainsaw. For more on this game, visit: www.gamespot.com
Video Rating: 4 / 5

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Tuesday, August 30th, 2011

Splatterhouse

Gameplay

Splatterhouse is a sidescrolling beat ‘em up video game in which the player controls Rick, a parapsychology student who is trapped inside West Mansion. After his resurrection by the Terror Mask, Rick makes his way through the mansion, fighting off hordes of creatures in a vain attempt to save Jennifer from a grisly fate.

Similar to many sidescrolling beat ‘em up games, Rick can only move in a two-dimensional environment. The playing field does not feature a three-dimensional area, a feature that was added later in the series with Splatterhouse 3. He has the ability to jump and can punch and kick. Rick also has a Special Attack, where he will perform a drop kick that sends him skidding along the ground, damaging any enemies he hits. Rick can also perform a low kick, low punch, and jumping attacks, as well as pick up and use various weapons placed in the levels.

All of the levels consist of walking left to right, with occasionally fixed scrolling rates. However, alternative pathways through sections of the house are possible by falling down through holes or jumping up onto ladders. In this way, branching gameplay is possible, if only prevalent on the middle levels. Levels culminate in boss fights that take place in a single room. Unlike traditional side-scrolling fighters, boss fights have varying objectives and styles.

Story

Two university students, Rick and Jennifer, take refuge from a storm in The West Mansion, a local landmark known as “Splatterhouse” for the rumors of hideous experiments purportedly conducted there by Dr. West, a renowned and missing parapsychologist. At the mansion, the two are attacked by demonic creatures that drag Jennifer into the house and fatally wound Rick, leaving him for dead.

Rick awakens in the dungeon of the mansion to discover that he is still alive thanks to the influence of the “Terror Mask”, or in some versions, the “Hell Mask”, a Mayan sacrificial artifact from West’s house which is capable of sentient thought. The mask attaches itself to Rick, fusing with his body and transforming him into a monster with superhuman strength. With the mask’s encouragement, Rick goes on a rampage through the dungeon and the mansion grounds, killing hordes of monsters. Inside the mansion, Rick finds Jennifer, prone on a couch and surrounded by a throng of creatures that retreat upon his arrival. After their departure, Jennifer transforms into a giant, fanged monster that attempts to kill Rick while begging him for help. Rick kills Jennifer, who transforms back into her normal self and thanks him before she dies. Infuriated, Rick tracks the remaining monsters to a giant, bloody hole in the mansion’s floor. Upon entering it, Rick discovers that the mansion itself is alive. He follows a bloody hallway, the house’s “womb”, which is producing fetus-like monsters that attack him. Rick destroys the womb, which causes the house to set ablaze as it “dies”.

Escaping the burning mansion, Rick comes across a grave marker. The Terror Mask releases energy into the grave, reviving a giant monster that claws its way up from the earth and attempts to kill Rick. Rick destroys the creature, which unleashes a tormented ghost that dissipates into a series of bright lights. As the lights vanish, the mask explodes from Rick’s face, turning him back to normal. Rick flees as the house burns to the ground. However, after he leaves, the pieces of the Terror Mask reassemble themselves and laugh.

Ports

Rick wields a weapon in the 2D game environment.

Splatterhouse was released in various home version ports on the TurboGrafx-16, FM Towns and PC. Though the Japanese PC-Engine (the Japanese name of the TurboGrafx-16) version of the game remains largely unedited, the Western TurboGrafx-16 version features a number of changes, as well as standard changes for an arcade port at the time, caused by the less-powerful hardware of the console (loss of graphical detail, removal of some sounds). They include the following:

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The arcade version opens with animation of Rick and Jennifer running through the storm and into the mansion, followed by an exterior shot of the mansion and the sound of Jennifer screaming. The console version opens simply with the exterior of the mansion, and no sound effects.

The arcade version begins by tricking the player into believing that they’ve somehow done something wrong and lost the game before gameplay even begins. Following the cut scene, the standard “Game Over” screen appears, making it appear as though the game has ended. Shortly thereafter, another cut scene plays, in which the Terror Mask appears and fuses with Rick’s face. The “trick” and sequence of the mask fusing with Rick is completely absent from console versions, and gameplay begins immediately following the shot of the West Mansion.

The Terror Mask is changed from a white hockey mask to a red mask with black accents. This is to keep Rick from looking too much like Jason Voorhees. The mask became more skull-like in later games.

The first weapon in Stage 1 is changed from a meat cleaver to a 2×4.

The overall violence and gore is toned down; enemies bleed less and the sound effects are less gruesome.

In the arcade version, the Stage 4 boss fight takes place in a chapel. After defeating the boss, Rick approaches an altar with a crucifix and sunlight shines in through the windows as a hymnal begins to play, only to be cut off by Jennifer screaming. In the console versions, the chapel is a generic hallway. After defeating the boss, Rick inexplicably approaches a large, empty room; the hymnal, sun animation, and Jennifer’s scream are left intact.

The Stage 4 boss in the arcade version is “Evil Cross,” a giant, inverted cross surrounded by floating severed heads. In the console version, the cross is replaced with a new enemy, a demon’s skull called “Evil Sleep.” The heads are referred to as “Nightmares,” and only three of the six present in the arcade version appear. Also, the weapon for the boss is changed from an axe to a gold meat cleaver, the only cleaver in the game.

The death of the womb boss of Stage 6 is changed from a graphic spilling of embryonic fluids into a generic fiery explosion in the console versions (both western and Japanese releases).

The final boss uses different attacks in the console version.

The final boss’ grave is changed from a wooden cross to a tombstone in the western console version.

The end cut scene is changed from the original arcade ending, in which the mask breaks from Rick’s face, followed by a shot of him walking away from the burning mansion and an additional cut scene showing the mask reform and laugh. The ending in the TurboGrafx-16 version only shows the mask explode, followed by a picture of West Mansion burning while the credits roll, and finally a large red and orange “End” is displayed.

The TG-16 version was also released on the Wii’s Virtual Console in Europe on March 16, 2007 and in North America three days later on March 19, 2007. The version of the game ported to the Wii Virtual Console is the western TurboGrafx-16 port; therefore it is the “censored” version as opposed to the “uncensored” original arcade game. Namco Bandai had announced that the arcade version would be ported to the Japanese Virtual Console and was released on May 26, 2009. There are currently no plans for a U.S. release.

The FM Towns version, ported by Ving Co. and released only in Japan in 1992, is a pixel-perfect rendition of the original arcade, with no substantial changes apart from a new menu interface in the title screen. There was also an LCD handheld version released, Splatter House, but it is not a port of either games. It is considered to be an original Splatterhouse game in and of itself, though many elements in it are similar to the original game.

Reception

 Splatterhouse (VC)

Aggregate scores

Aggregator

Score

GameStats

6 out of 10

Review scores

Publication

Score

GameSpot

4.7 out of 10

IGN

6.5 out of 10

Pauseitmedia.com

Recommended

IGN’s Lucas M. Thomas said of Splatterhouse that “Putting aside the aesthetic design and just looking at the game on the merits of its mechanics, Splatterhouse is lacking.” He complained about the limited variety of attacks, one way scrolling, and censorship present in the North American console version. Thomas did, however, compliment the game’s horror themes and music, noting that the console graphics, despite being “toned down”, are a “good representation of the arcade original.” Frank Provo of GameSpot.com had similar complaints about Splatterhouse. “Ultimately, the problem with Splatterhouse is that there’s not much to it. There are only seven levels, and you’ll finish each one in just a few minutes”, he wrote, going on to explain that the enemies all follow easily memorized patterns, making the game very simple to play. In particular, Provo criticized the fact that the Virtual Console version was the censored console version, noting how he missed the meat cleavers and extra violence of the arcade game. A review at Pauseitmedia.com praised the game, saying that “Namco arcade beat m up Splatterhouse was one of the earliest games to receive the attention of concerned parents, and its twisted imagery would go on to pave the way for other horror-themed games.”

References

^ Joystiq (2009). “Namco splits with Splatterhouse

Flash Games are the Advanced Version in the Computer Gaming

flash games are the advanced version of the computer games and are demanded the most these days. The games are being introduced now with the additional features like 3D effects and other features. Individuals form every age group enjoy the game, be it a kid, teenager, youngster or elderly person, everyone enjoys it. The flash games are being developed keeping in mind the high demand in the different age groups. flash games can be of any type adventurous, action, mystery etc. these games create interest within the player for finishing the levels of the games. Computer games have replaced the traditional games.

are easy to develop and many people create their own flash games and update them on their site. A person who is having technical knowledge of computer programming can develop his/her own flash games. are required to be interesting and exciting that attract the players, the more the game is played the more are the chances of its success. Success of the flash games largely depends on the plotting of the game from the beginning, in every level and till the end. The plot must be created so well that it develops interest within the player to finish the game. The difficulty level must be increased with every level.

Every individual who is fond of the , always look forward for the advancements in the existing games. Individuals always like playing new games and the games that are rated among the top games. The creation of the is not very difficult but it surely requires knowledge and intelligence in the field to assure the creation of the best and exciting flash game. If the game is not interesting it won’t bring any profit to the game creator as not much of players will be playing it.

Many things matters in the creation of the flash games like the demands of the individuals who play the game regularly, changes and amendments required in the existing games, feedback to make the game more interesting and etc. must be created and developed by considering these factors. Even the plots of the existing flash games must be studied to abstract the interest of the players in the games and in the plots. These things will surely help in creating a well developed and interesting flash game with nicely developed plots in it. must b created in the option of the easiest, neutral and the toughest level.

have given rise to a new era of the computer gaming with advancements for the players. The games are created and developed as per the demand in the market along keeping in mind the changes and requirements mentioned by the players in the existing flash games. Considering these factors will turn the creation of a better flash game with exciting plots within. today is demanded mainly just because of the excitement it creates with every plot, the unexpected things that occurs and make the game more interesting. The games must not be a copy of existing flash games.

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