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Posts Tagged ‘ Game ’

 
Monday, April 5th, 2010

A Springboard for Video Game Developers

Creating video games is an art, no doubt. The problem is that it isn’t easy to come up with ideas for video games. And even when we do get an idea, it doesn’t seem as fresh or exciting as we want it to be. The following offers a few ways you can generate some creative ideas to keep your video game as fun to play from beginning to end.

7. Play the video game before it has begun development. That sounds crazy, but it can be done and it’s an excellent way to get the plot down. To make this work, relax yourself and visually imagine that you’re playing the game from start to finish. Let your mind suggest scenes, characters, plots, and strategies. Write down the game as its being played before your mind, and then repeat for each twist that you’d like to see implemented in the actual game.

8. Throw the plot into the mixer. There could probably be nothing more challenging in a video game than plot twists. As long as it’s not too confusing to the point where players complain and quit playing, rearranging its plot could lend to some fun mind-bending twists that no one would ever predict. Try putting the game’s beginning in the middle, or introduce all the subplots in the beginning of the game and have it all start to make sense toward the end (Think, “Pulp Fiction”).

9. Look at the game with someone else’s eyes. You may already know how you want your game to play, but so may everyone else. To inject some real creativity into your video game, design it as if it were presented from the eyes of a child, a lizard, or an inanimate object like a television. This exercise will not only keep the game intriguing for it’s players, it will also keep its development challenging and interesting for you! Don’t be surprised if your newfound view changes the game throughout its development. A new perspective has an interesting habit of creating new purposes and new solutions.

10. Challenge the rules. Try to remember that most advances in anything (not just video games) came about from challenging the rules. To make this work, think of the rules imposed on video game developers in the past and just break them! Do the opposite. Where they say you can’t or you shouldn’t – go on and do it. As long as your rule-breaking spree causes no harm and doesn’t jeopardize the integrity of the game, try it!

11. Don’t call your project a video game. Sometimes when you change the name of something, you start to view it differently. This is because different words move a line of thought into a different direction – a different direction that sparks new ideas.

12. Combine ideas. We’re often told to ditch the first, second, or even third idea that we come up with for a project in favor for a much stronger idea. But instead of ditching these ideas, why not combined them into one. Combining ideas is one of the easiest ways to come up with new ideas and you can do the with your game. You could combine life forms, scenery, and all kinds of things. The end result would be nothing short of amazing and all the while, your players will wonder, “How did they come up with this stuff?!”

 
Saturday, April 3rd, 2010

There’s Lessons in Them Thar Games!

Who would have ever thought that video games – a form of entertainment – could improve the minds of those that play them! The truth is that amid all the cool graphics, the fantastic music, and the intriguing plots, educational opportunities are abound – and to find them, one only needs to look at them a little closer.

1. Video games improve strategic thinking. Rare is the video game that doesn’t require its player to make a decision two or three steps ahead of a current situation. With constant play, players quickly learn the advantage of strategic thinking and they start to apply it to actual world opportunities.

2. Video games improve problem solving. Although the same could be said about any game, video games have proven in study after study to improve problem-solving skills. This is because most (if not all) games are centered around a problem and then challenge the player to solve it. In just one game, a player may solve anywhere from three to a hundred or more different problems.

3. Video games improve hand and eye coordination. If you find this hard to believe, pick up a game controller and try to maneuver around the game. Manipulating a game controller demands the same skills that it takes to maneuver a mouse around a computer screen.

4. Video games facilitate quick decision-making. One quality of video games that lends to quick decision making is its impromptu situations. The element of surprise is always around the corner and it’s what makes games exciting to play. To win however, players must be able to make smart decisions within a very short amount of time.

5. Video games feed the imagination. We don’t really understand the argument against things like television, videos, and gaming where people use the lack of imagination to support their part of the debate. Some people claim that video games take away from the imagination because games supply the mind with things instead of encouraging the mind to come up with these things on their own. Bear in mind that these are the same people who say a stack of blocks is sufficient to grow a child’s imagination. Of course we couldn’t disagree more. The imagery in video games only fuels the imagination and gives it a spring board to form new possibilities that might not have occurred otherwise.

6. Video games encourage exploration. In role-playing games, players must venture off the beaten path and explore the unknown. They have to open doors without knowing what’s behind them. They have to enter areas of the game without knowing the consequence. And they have to interact with characters that they’ve never met before. Inside these particular kinds of games, the opportunity to gather up the courage to explorer unknown territory isn’t just available, it’s required.

7. Video games enforce memorization. Another feature of video games is its strong influence on memorization. The terrain portrayed inside some of these games is huge, yet accessing the maps can be cumbersome and disruptive to the game. To compensate, gamers will not only memorize a large portion of the terrain, they’ll remember the tasks required to get to specific areas.

8. Video games teach consequence. All computer and video games operate off of an “action – reaction” principle. Do something, and the game will react. This is a great opportunity to learn about consequence – whether this opportunity is experienced from a gamer’s point of view or a programmer’s point of view.

9. Video games teach patience, dedication, and endurance. No great game can be conquered in a day. In fact, some of the best and most popular games take weeks or months to finish.

These are just some of the educational opportunities hidden inside video and computer games. After closer investigation, we’re sure you can find more in addition to hours of fun and amazement.

 
Friday, April 2nd, 2010

Games can be addictive – But obsession is something else.

The following article is meant for parents of a teen who might be obsessed with video and/or computer games. While in some of our other articles we may sound as though we encourage obsession, we share a concern over teens who tend to shun other interests in life in favor for gaming activities to the point where they withdraw from society. We would never encourage this kind of behavior, and that’s why we’ve taken time to describe some of the signs of game obsession and offer some advice on how to deal with it.

Recognizing the signs of teen game obsession isn’t as easy as one thinks. It always starts off as first, an interest, and it then starts to grow into an addition. The problem with identifying the beginning stages of game obsession begins with the teen. By the time our children are 15 and up, they’ve learned some rather impressive debating skills. So when we question their motivations for repetitive game play, they may rebut our concerns with logic and even make it a point to question our own flaws as parents.

Since no parent ever really wants to admit a flaw, we can sometimes cave in and convince ourselves that maybe 4 hours in front of a video game isn’t that bad. After all, we spend that much time at the computer, on the phone, or transmitting data back and forth between our Palms, Blackberries, and Cingular cell phones.

Be careful not to fall prey to the logical teen. Video games can be addictive and if the time spent playing them is not carefully monitored, they’ll consume everything that a teen used to care about.

The moment you notice your teen’s grades falling, homework missing, or social life starting to drop off, nip that game time in the bud. If you wait too late to restrict game time, you may experience pre-adult temper tantrums that you aren’t prepared to handle correctly (cursing, breaking things, stealing, running away from home, etc.). At this point, the child is obsessed and will do anything to get his or her hands on a game controller.

Another sign of obsession is a behavioral change. A child obsessed with gaming will lose patience with things and with others, be quick to anger, and react to situations without fully thinking of the consequences. If you’ve paid any attention to video and/or computer games, you’ll notice that they require this kind of behavior to win or to advance to a higher level.

It’s unfortunate, but a teen obsessed with this kind of violent gaming is literally being trained to react in the manner described above. That’s why it’s pertinent that as an adult, you restrict access to this kind of entertainment and replace it with activities that slow thinking (such as art, music, theater, etc.) and expose your child to other non-violent pleasures (swimming, dance, skating, etc.).

There are a lot of debates circulating around about the impact that video games have on today’s youth and some of it might warrant paying closer attention to. As a mother or father of a teen, you will do well with your teen’s desire to “get his game on” by keeping a close eye out for undesirable changes.