Ultimate Mortal Kombat 3
Game System
Gameplay was identical to MK3 but introduced a few new elements. Two new tournament modes were introduced. One was entitled 2-on-2 Kombat Mode which was similar to an Endurance match but with human players on both sides. There was also a new eight player tournament mode. “Chain combos” could be started by using a jump punch (vertical or angled) or a vertical jump kick which created more comboing opportunities. Some characters were given extra combos and some combos were even damage reduced. Combos that knock opponents in the air would no longer send one’s opponent to the level above in multi layered levels. Only regular uppercuts would allow for this. New MK3 characters are added in UMK3 including Kitana, Jade, Reptile and Scorpion on the prototype version. New Ultimate Kombat Code added in revision 1.0 to enable Mileena, Ermac and Sub-Zero.
Some characters were given new moves. Stryker now has a “Riot Gun” special move. Kano’s cannonball move could be performed in two ways; one would make Kano move straight ahead like in MK3 and the other moved diagonally. Liu Kang and Sonya have new combos which can knock opponents in the air, leading to more combo possibilities.
Some character moves were altered a bit, in most cases to balance the gameplay. Stryker’s Baton Throw and Sonya’s Leg Grab were given special damage protection properties. Kabal could not perform his ground saw move after a spin and a certain number of comboed hits, however this makes little difference though as any moves performed on someone after the ground saw can be blocked unless the opponent is in the air. Kabal’s ground combo damage was also reduced by approximately 10%. Sub-Zero was toned down a bit as he can no longer create an ice clone next to the opponent to freeze him on the spot. If he tries, the statue will not form. Smoke’s spear is disabled after 4 combo hits. Also worth noting, the spear actually comes out of the compartment on his chest, whereas in MK3 it was actually summoned from behind him. When Shang Tsung juggles an opponent with his fireball, there is now a minimum of two other hits needed before another fireball can be performed. Performing a roundhouse when one’s opponent is in the corner pushes the player’s character out of the corner. Sonya’s MK3 Friendship, which had her waving her arms back-and-forth in a silly manner, is removed. Now she simply does her victory pose and a row of flowers grow out of the ground. Other notable alterations include: Cyrax’s air throw adds to the “combo meter” and his bombs cannot be done while his net is on screen. Both Cyrax and Sheeva’s ground throw activates damage protection. Performing Liu Kang’s bicycle kick special drains the run meter, Jax’s projectiles have a longer recovery time, and both Sektor and Robot Smoke’s Teleport Punch can now home in on their target better than the previous game. Kung Lao’s Spin has better collision detection; no longer causes pushback in the corner; and it also now activates Damage Protection. Nightwolf’s bow and arrow has reduced start up time when comboed (which just means situations where your opponent cannot control their character after being hit). Player 1 side Sektor can fire Dumb Missiles while Homing Missiles are activated (possible glitch or incomplete programming).
Additionally several miscellaneous features were added and changed to UMK3. The original red portal background used for the “Choose Your Destiny” screen is now replaced with a blue portal and an extra “Master” difficulty is added as well. In the additional “Master” difficulty setting, “Endurance Matches” return, in which the player can face as many as three opponents in a given round. These were not seen since the first Mortal Kombat. Shao Kahn’s Lost Treasures are introduced after either the main game or the 8-player tournament are completed. These Lost Treasures are selectable prizes, some are extra fights, others lead to various cutscenes or other things. The smallest alterations to the game include character announcements when Shang Tsung transforms and the “Toasty!” sound is now played during the game’s end credits and when the players inserting a coin, when Dan Forden’s image is shown.
While nothing was actually removed, some elements from MK3 were subsequently missing from UMK3′s release. The only biographies featured are for Kitana, Jade, Scorpion, and Reptile (the ninja characters were not included in MK3, but were added to the lineup for this release). All of the biographiess and the full-body portraits of the MK3 characters are missing. The biographies that are featured use their ‘Versus screen’ portrait, with text, on the portal/battleplan background. All of the character endings show each character’s Versus Screen picture accompanied by text, instead of using original art as MK3 did (a spelling mistake, however, in Sindel’s ending is corrected). The storyline pictures and accompanying text are never shown (beginning with “These are the words of Raiden” and explaining the plan to conquer Earth and the Tournament warriors’ struggle). Finally, The Bank, the only stage missing from MK3, was removed completely from gameplay.
In UMK3, the CPU AI was improved. However, two new flaws were introduced along with the revisions: while backflipping away from an opponent, if the player performs a jump kick, the CPU will always throw a projectile. This leaves the CPU vulnerable to attacks such as Sektor’s teleport-uppercut, which can easily lead into a devastating combo. Also, if the player walks back-and-forth within a certain range of the AI’s chosen character, the CPU will mimic the player’s walking movements for the whole round and never attack. This gameplay flaw remained and was not corrected for Mortal Kombat Trilogy. In addition, an earlier version of the AI was used in UMK3 — version 1.1 of the AI was used instead of version 1.2, which caused issues with its less-developed code.
In UMK3, the blue bridge portal adds to the level cycle after Mileena, Ermac and Sub-Zero is unlocked.
This game is rated M on the Nintendo DS, Xbox 360, Genesis, Saturn, SNES and Playstation versions. On the last three versions, it is rated M for Realistic Violence and Realistic Blood and Gore; for the Nintendo DS and Xbox 360 the M rating is for Blood and Gore and Intense Violence. The game is not rated in the Arcade version, but it does have the AAMA rating of Life-like violence-strong.
Characters and cast
Returning characters from Mortal Kombat 3
Cyrax (Sal Divita)
Liu Kang (Eddie Wong)
Kabal (Richard Divizio)
Kano (Richard Divizio)
Kung Lao (Tony Marquez)
Stryker (Michael O’Brien)
Jax Briggs (John Parrish)
Nightwolf (Sal Divita)
Sektor (Sal Divita)
Shang Tsung (John Turk)
Sheeva (Stop motion) (not available on Genesis and SNES version)
Sindel (Lia Montelongo)
Smoke (Sal Divita)
Sonya Blade (Kerri Hoskins)
Sub-Zero (John Turk)
Additional characters
Jade (Becky Gable)
Scorpion (John Turk)
Kitana (Becky Gable)
Reptile (John Turk)
Unlockable characters
Mileena (Becky Gable) – Unlocked by Ultimate Kombat code or beat the game with Kitana.
Classic Sub-Zero (John Turk) – Unlocked by Ultimate Kombat Kode or beat the game with Jade.
Ermac (John Turk) – Unlocked by Ultimate Kombat Kode or beat the game with Reptile or Scorpion.
Human Smoke (John Turk) – Unlocked by holding a special button combination after choosing Smoke or defeat Mileena.
Hidden opponents and Console Exclusives
Noob Saibot (John Turk) – Although he was featured in the original MK3, he is no longer a palette swap of Kano but that of a ninja. Like before, he is fought via Kombat Kode. Some machines known as Wave Net machines which were mostly placed throughout the Chicago area had a hidden code to play as Noob Saibot.
Rain (John Turk) – Featured in the game’s opening montage, he is actually a fake hidden character that is not found in the arcade game, being playable only on the 16-bit console versions.
Bosses and sub-bosses
Motaro (Stop motion)
Shao Kahn (Brian Glynn, voiced by Steve Ritchie)
In the Super NES and Sega Mega Drive versions of Ultimate Mortal Kombat 3, both Noob Saibot and Rain are playable, although Sheeva is not present. Motaro and Shao Kahn are also selectable, being enabled via a cheat code menu.
Arenas
Including all of the original backgrounds from Mortal Kombat 3, minus The Bank and the Hidden Portal (which were removed), UMK3 includes several new backgrounds:
Scorpion’s Lair (aka Hell): This stage also contains a new stage fatality, where the opponent is uppercut into a river of lava.
Jade’s Desert: In a reference to his MK3 ending, Cyrax is seen stuck waist-deep in sand in the background. He will still be there even if he is in use.
River Kombat (The Waterfront)
Kahn’s Kave (The Cavern)
Scislac Busorez (Blue Portal): A combination of the background from the UMK3 “Choose Your Destiny” screen, The Pit 3 bridge, and the mountains and bridge from The Pit II in MKII. This stage is added to the permanent level cycle when Mileena, Classic Sub-Zero, and Ermac are unlocked. When unscrambled, “Scislac Busorez” spells out “Classic Sub-Zero.” This stage appears in Ultimate Mortal Kombat 3 on Super NES and Genesis titled Lost, along with on Mortal Kombat Trilogy.
Noob’s Dorfen: An obvious knock-off of The Balcony stage, can now be played using a Kombat Kode unlike having to fight Noob to see it in MK3.